The force to my north will jump and they'll wail,ĭig at the torch between the penguins and scorpions in Ardougne Zoo. The rest to my west can slide and eat fish. The beasts to my east snap claws and tails, Look through the crates in the building just east of the East bank in Falador. Look in the ground floor crates of houses in Falador. Search one of the empty carts to the south-east, where the scorpions are. It seems to have reached the end of the line, and it's still empty.ĭwarven Mine. Kill a guard to get the key for the drawers. Go downstairs and kill the level 4 man to get the key for the chest. When you get to the chest, you will find that it's locked, and there will be a message that says "Stand by your man". House north of the Wizard's Guild in Yanille, upstairs. **In a town where wizards are known to gather, search upstairs in a large house to the north. Go kill a guard for the key to the drawers. When you get to the drawers, you will find that they're locked and there will be a message that says "It's a guard's life". House south of the North bank in Ardougne, upstairs, search the drawers. **In a town where thieves steal from stalls, search for some drawers upstairs of a house near the bank. Go kill a guard dog for the key to the drawers (Handlemort mansion, south-east of the North bank). When you get to the drawers, you will find that they're locked and there will be a message that says "Beware of Dog". **In a town where the guards are armed with maces, search the upstairs room of the Public House.ĭrawers upstairs in Ardougne Tavern, North of the Ardougne Castle. When you get to the drawers, you will find that they're locked, and there will be a message that says "Don't forget to feed the chickens." Go kill a chicken (closest is in Hemenster, across from the Ranging Guild) to get the key for the drawers. Seers Village, house across the street (South) from the anvil house where you make the shield for the Elemental Workshop quest. **In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop. In a village made of bamboo look for some crates under one of the houses. Search the crate in Lletya general store on north edge of town (Must have started Mourning's Ends Part 1 quest.) Kill a Fremennik guard in Rellekka's marketplace to get the key for the drawers. The Graveyard of Shadows is between the Wilderness volcano and the boneyard. Dig in the exact spot where the crossbow was. Go to the Graveyard of Shadows in the Wilderness (level 20) and pick up the crossbow. I lie lonely and forgotten in mid wilderness, You need at least level 40 Ranged to enter the Ranger's Guild. Search the haystack near the south-east fence in the Ranger's Guild in Hemenster. If you look closely enough, it seems that the archers have lost more than their needles. Pull the wildy lever in Ardougne or alternatively in Edgeville (in the building south of the bank), then dig. If you didn't want to be here and in danger, you should lever things well enough alone. It's a snail, talk to Gerrant at the fish shop in Port Sarim. I am not rich but leave silver in my track If a man carried my burden he would break his back Identify the back of this over-acting brother. And dig by the gate to be my friend.ĭownstairs in the West bank in Varrock, dig by the gate. You must have completed the Priest in Peril Quest to enter Canifis. Search for some crates in one of the houses.Ĭlothes shop in Canifis, search the crates. Speak with Oziach (the seller of rune plates)in the most western house of Edgeville. Nardah, just west of the magic carpet guy, dig near two cacti.Ī strange little man who sells armour only to those who've proven themselves to be unafraid of dragons. You must have completed the Fremennik Trials Quest to take the boat to Miscellania. On Etceteria island (East of Miscellania), there is a tree in the road between the bridge and the castle yard entrance. Walking from the land of many unimportant things leads to a choice of paths. House north-east of Baxtorian Falls, search the boxes upstairs.Īnd so on, and so on, and so on. Port Khazard smithy, dig right outside door.ĭig under the Southern window in Aggie the witch's house in Draynor Village.Ī great view: watch the rapidly drying hides get splashed. If you have not completed Fairy Tale Part III, A - Battle at Orks Rift quest, you will need a Dramen or Lunar staff to enter.Īfter trawling for bars, go to the nearest place to smith them and dig by the door. Speak with Abbot Langley in the Monastery north-west of Barbarian Village.Ī crate found in the tower of a church is your next location.Ĭhurch in East Ardougne, go up the ladder.Īfter a hard day of spraying back the vegetation, you mite want to pop to the nearby forge and search the crates.
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